Hook sur une boƮte de dialogue

Public void DialogBoxHook( DialogMessage *dmP )
{
    dmP->msgUnderstood= TRUE;
    switch( dmP->messageType )
    {
	case DIALOG_MESSAGE_CREATE:
            break;
        case DIALOG_MESSAGE_DESTROY:
            break;
        default:
            dmP->msgUnderstood= FALSE;
            break;
    }
}