Hook sur un item

Public void DialogItemHook(DialogItemMessage *dimP )
{    
    dimP->msgUnderstood= TRUE;
 
    switch (dimP->messageType)
    {
       case DITEM_MESSAGE_CREATE:
            break;
 
       case DITEM_MESSAGE_ALLCREATED:
            break;
 
       case DITEM_MESSAGE_BUTTON:
            break;
 
       case DITEM_MESSAGE_QUEUECOMMAND:
            break;
 
       case DITEM_MESSAGE_DESTROY:
            break;
 
       default:
            dimP->msgUnderstood= FALSE;
            break;
    }
}